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RoboFox

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Everything posted by RoboFox

  1. Gives creedence to the theory that lots of features in this game were nerfed late on in the development cycle for whatever reason - that's why there these weird half-baked vestigial systems that don't really do anything, like fuel consumption, outposts and atmospheric effects. Todd Howard has already said that the atmosphere systems were a lot more unforgiving. It's thought that it was much more of a survival game originally - extreme planets forced the use of outposts and different suits / buffs to negate them (hence now we have status and planetary effects that do nothing) Maybe you had to place outposts and mine helium-3 to get further across the starmap (there's a thing about this on the loading screen messages) meaning much slower progress - then got rid because
  2. So I'm approaching level 55, and decide to head on a little adventure to the right side of the starmap now that I'm a high enough level with a ship that obliterates pretty much anything.
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