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Finnegan

The Isometric PC CRPG Thread.

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12 minutes ago, sk3since03 said:

Yes thats the one, ive tried teleporting it/my squad over but cant seem to select it 

I guess I was just lucky in finding the sweet spot that allowed me to target the chest with the teleport spell. I am pretty sure I did it by teleporting the chest though, so maybe just try a few different spots around the edge of that cliff.

 

24 minutes ago, Carl the Llama said:

Did anybody else fight that sourceress in the tomb filled with petrified grave robbers in act 2's cemetery?  Talk about a spawny fight lol  It didn't help that it took me until 2 of my party members had fallen to notice that I'd accidentally left Ifan and all his ranged damage back at the crypt with the terracotta soldiers...

I didn't find it too bad. I think I managed to get her physical armour down pretty quickly though, and after that I pretty much crowd controlled her until she was dead. Surprisingly I had little trouble with the oil rig fight with the sea of necrofire everywhere as well - as Finnegan said, I think sometimes you just get lucky. Saying that I was doing the ancient temple in the blackpits last night and I found that fight to be horrendous. Those bloody icy dogs that the eternal kept summoning were a bloody nightmare. I think on about the fourth attempt I managed to get it done with one character left standing on virtually zero health.

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What's everyone's party BTW? 

 

Me: Scoundrel daggers with ranks in warfare for some extra cc / teleports. Primary damage dealer, absolutely sick physical damage. Geared up to do almost zero magical damage so as to focus fire. Enormous finesse. 

 

Ifan: Tank, warfare with bits of geo and hydro to support and off heal. Enormous hp. 

 

Lohse: Primary healer, mostly hydro but with necro healing. Loads of ranks in summoning but no summoning spells as summoning boosts bone spider. Ridiculous intelligence. 

 

Beast: Started as battle mage but eventually got rid of all warfare. Lumped all on pyro and aero with a few ranks hydro for back up heals. 

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1 hour ago, Finnegan said:

The terracotta fight annoyed me more to be honest. 

 

Unbelievable ballache on higher difficulty. 

Yeah I think it would've been fine with all 4 party members present seeing how I'd navigated the terracotta guys with nary a scratch.

 

I have a bit of an odd mix:

 

Fane (main hero): Wizard, pyro for damage, geo for control and undead healing, also my party's main source of physical armour top-ups with metal mend (geo skill).

 

Ifan: Huntsman, serious ranged damage/mob control and has first aid so he can help with any healing on my 3 living party members, also very agile so good for combating control aeromages trying to teleport me all over the place.

 

Lohse:  Also my primary healer, high hydro for aoe damage, freeze control and heal output plus magic armour repairs, decent aero for aforementioned battlefield control.

 

The Red Prince:  Physical powerhouse, 2-handed specialist who deals stupid damage and has multiple ways of grounding foes.

 

None of my characters would be considered a tank because I've focused more on boosting combat abilities instead of investing in constitution, Fane's currently the tankiest with 17 constitution purely by chance of the gear he's wearing, my highest base con is currently The Red Price's 14 (I'm at level 12) and I think he'll be who I focus on tankifying if it ever becomes necessary but for now I'm set up well enough to handle most obstacles... presuming I don't accidentally leave somebody out of the fight!  

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Me: custom elf, points mostly spent between necromancy and hydrosophy

 

Ifan: Hunter. Probably my best dps with ranged (mostly physical) damage

 

Beast: Wizard. Points mostly split between geomancy and pyro. Gives reasonable dps and control, but has a strangle liking to spend 90% of fights lying face down in the dirt

 

Red Prince: Tank. One handed weapon/shield. Crappy dps, but crowd control is decent and can take large amounts of damage

 

I'm reasonably happy with the party, though were I to change anything it would be The Red Prince. I built him mostly as a conventional tank, but I don't think that role really fits this game. I'd probably still have him as a fighter, but I wouldn't bother so much with high health/armour/survivabilty. Instead I'd probably make him wield a two handed weapon or even dual wield and focus more on his damage output. It is interesting to hear about the high damage of Finnegan's scoundrel. I played a rogue in the first game and I remember being a bit underwhelmed by his dps so I ignored the class for this sequel. At the moment though, I think maybe my biggest oversight is mostly ignoring putting points into Wits. Consequently the enemies usually have higher initiative and by the time I get to have a go my party has already soaked up a load of damage.

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Is there any way to talk the corpse of Alice Alisceon down during act II?  I've noticed this game devs would generally prefer you to do some events in a specific order but I kinda ruin that for them by insisting on aimlessly scouring every corner of the map meaning I procced her dialogue (which seemingly gave me no option other than to fight her) long before I'd met any cows or done any investigating and unfortunately Hannaq got involved too for some reason even though I thought we were cool after I saved her from the magisters (does she automatically attack you if you get in a fight with Alice?) so I wonder if I was penalised for having no in-character knowledge about her...   That said, when I did the Bloodmoon Isle bit  it let me remove the blazing statues even though I'm pretty sure I hadn't read any hymnals so I'm not exactly sure what the game's approach to going off path is.

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44 minutes ago, Carl the Llama said:

Is there any way to talk the corpse of Alice Alisceon down during act II?  I've noticed this game devs would generally prefer you to do some events in a specific order but I kinda ruin that for them by insisting on aimlessly scouring every corner of the map meaning I procced her dialogue (which seemingly gave me no option other than to fight her) long before I'd met any cows or done any investigating and unfortunately Hannaq got involved too for some reason even though I thought we were cool after I saved her from the magisters (does she automatically attack you if you get in a fight with Alice?) so I wonder if I was penalised for having no in-character knowledge about her...   That said, when I did the Bloodmoon Isle bit  it let me remove the blazing statues even though I'm pretty sure I hadn't read any hymnals so I'm not exactly sure what the game's approach to going off path is.

I think I tried it a few times with different characters/dialogue options but never managed to avoid the fight. Can't say I've heard or seen anything about anyone managing to avoid the fight either...

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18 hours ago, Carl the Llama said:

Is there any way to talk the corpse of Alice Alisceon down during act II?  I've noticed this game devs would generally prefer you to do some events in a specific order but I kinda ruin that for them by insisting on aimlessly scouring every corner of the map meaning I procced her dialogue (which seemingly gave me no option other than to fight her) long before I'd met any cows or done any investigating and unfortunately Hannaq got involved too for some reason even though I thought we were cool after I saved her from the magisters (does she automatically attack you if you get in a fight with Alice?) so I wonder if I was penalised for having no in-character knowledge about her...   That said, when I did the Bloodmoon Isle bit  it let me remove the blazing statues even though I'm pretty sure I hadn't read any hymnals so I'm not exactly sure what the game's approach to going off path is.

 

The review on RPS made the point that it's one of few games that actually doesn't give a shit if you cheat it, it willingly accepts that people will. 

 

If you can get to point A from B then there is no wrong path. 

 

Additionally, if you accidentally set fire to point B on your way from point A then tough shit, get it on your next play through instead. Actions have consequences whether you mean them or not, that's just the causality of the Divinity world. 

 

It's definitely a game series designed to upset OCD completionists. 

 

There is a soft level cap of about 20 that you'll hit before the end anyway really so there's no pressing need to get everything done. 

 

Oh and the lizard embassy in Arx is the most annoying encounter I've ever done. 

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1 hour ago, sk3since03 said:

8 hours so far and still at fort joy ! Trying to mopp everything up i can find or complete until pressing on 

Yeah the game progresses pretty slowly, I've only just finished act 2.  Probably goes without saying but make sure one of your party members has the animal speech ability.

 

1 hour ago, Finnegan said:

 

The review on RPS made the point that it's one of few games that actually doesn't give a shit if you cheat it, it willingly accepts that people will. 

 

If you can get to point A from B then there is no wrong path. 

 

Additionally, if you accidentally set fire to point B on your way from point A then tough shit, get it on your next play through instead. Actions have consequences whether you mean them or not, that's just the causality of the Divinity world. 

 

It's definitely a game series designed to upset OCD completionists. 

 

There is a soft level cap of about 20 that you'll hit before the end anyway really so there's no pressing need to get everything done. 

 

Oh and the lizard embassy in Arx is the most annoying encounter I've ever done. 

Sure it lets you go wherever you like but it definitely uses tougher enemies to try and corral you in a specific direction and in some interactions you find references that don't seem to make much sense until you find their progenitor item/conversation later on which make it apparent you 'should' have visited this place first, for instance the Bloodmoon Isle blazing statues affair where it gave me the dialogue to recall what I'd read in the hymnal - this was news to me making me think I'd completely forgotten something I'd previously done until I found a copy of aforementioned hymnal doing a quest that clearly should have been completed before I randomly investigated the statue.

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14 minutes ago, Carl the Llama said:

Yeah the game progresses pretty slowly, I've only just finished act 2.  Probably goes without saying but make sure one of your party members has the animal speech ability.

 

Sure it lets you go wherever you like but it definitely uses tougher enemies to try and corral you in a specific direction and in some interactions you find references that don't seem to make much sense until you find their progenitor item/conversation later on which make it apparent you 'should' have visited this place first, for instance the Bloodmoon Isle blazing statues affair where it gave me the dialogue to recall what I'd read in the hymnal - this was news to me making me think I'd completely forgotten something I'd previously done until I found a copy of aforementioned hymnal doing a quest that clearly should have been completed before I randomly investigated the statue.

Yeah got the pet pal abilty! Trying to keep the cat alive at the moment and away from the guards

Edited by sk3since03
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28 minutes ago, Carl the Llama said:

Yeah the game progresses pretty slowly, I've only just finished act 2.  Probably goes without saying but make sure one of your party members has the animal speech ability.

 

Sure it lets you go wherever you like but it definitely uses tougher enemies to try and corral you in a specific direction and in some interactions you find references that don't seem to make much sense until you find their progenitor item/conversation later on which make it apparent you 'should' have visited this place first, for instance the Bloodmoon Isle blazing statues affair where it gave me the dialogue to recall what I'd read in the hymnal - this was news to me making me think I'd completely forgotten something I'd previously done until I found a copy of aforementioned hymnal doing a quest that clearly should have been completed before I randomly investigated the statue.

 

That just sounds like a bug more than anything. 

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Finally finished the game, feel a bit let down by the epilogue:

I opened the final confrontation by dropping a crate of deathfog on Lucian, taking him out and all the living characters with him, then after the fight with Dallis, Braccus, Kraken and co. I elected to purge source from the world. The game responded by telling me that Lucian lived to rule the world as a powerless Divine.  Even though I killed him.  Plus Malady was mad at me for not becoming her divine ally.  So I did the fight again and this time after killing everybody just like before I chose to claim divinity and on the boat afterwards Malady was mad at me for choosing to become divine. Make your mind up Mal.  Oh and because I chose divinity the game decided to kill Ifan and have his spirit get mad at me as though I'd turned on him and killed him during the final fight (but it still gave him a narrated ending as though he was alive after the battle so I guess that's ok).

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4 hours ago, Carl the Llama said:

Finally finished the game, feel a bit let down by the epilogue:

 

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I opened the final confrontation by dropping a crate of deathfog on Lucian, taking him out and all the living characters with him, then after the fight with Dallis, Braccus, Kraken and co. I elected to purge source from the world. The game responded by telling me that Lucian lived to rule the world as a powerless Divine.  Even though I killed him.  Plus Malady was mad at me for not becoming her divine ally.  So I did the fight again and this time after killing everybody just like before I chose to claim divinity and on the boat afterwards Malady was mad at me for choosing to become divine. Make your mind up Mal.  Oh and because I chose divinity the game decided to kill Ifan and have his spirit get mad at me as though I'd turned on him and killed him during the final fight (but it still gave him a narrated ending as though he was alive after the battle so I guess that's ok).

 

 

I think my ending might have bugged out if you ended up back on the boat. My player character was actually dead/unconscious when the final blow was struck so the final dialogue ended up being with Lohse.

 

I made my choice (everyone gets source, I'd promised Ifan and I'm a massive socialist) and I got a brief voice over telling me what happened to the world. 

 

Then I got the "Your party is dead" game over box and it finished. I assumed that was just how it ends. 

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3 hours ago, Finnegan said:

 

I think my ending might have bugged out if you ended up back on the boat. My player character was actually dead/unconscious when the final blow was struck so the final dialogue ended up being with Lohse.

 

I made my choice (everyone gets source, I'd promised Ifan and I'm a massive socialist) and I got a brief voice over telling me what happened to the world. 

 

Then I got the "Your party is dead" game over box and it finished. I assumed that was just how it ends. 

Yeah sounds like it bugged on you, after a brief post-fight cut-scene there's a final bit on the boat where you get to have limited interaction with the key NPCs from your journey, when you talk to the figurehead the game officially ends and it gives you a final cut-scene where it summarises what happened to various people/places as a result of your 'choices'.

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2 hours ago, Carl the Llama said:

Yeah sounds like it bugged on you, after a brief post-fight cut-scene there's a final bit on the boat where you get to have limited interaction with the key NPCs from your journey, when you talk to the figurehead the game officially ends and it gives you a final cut-scene where it summarises what happened to various people/places as a result of your 'choices'.

 

I'm really not sure I can be arsed to do that fight again just for that. lol

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11 hours ago, Finnegan said:

 

I'm really not sure I can be arsed to do that fight again just for that. lol

Yeah that last fight is a bitch I was struggling with it big time, even when I came up with the deathfog idea out of sheer desperation my party was still wiping pretty early on and I was beginning to think I'd have to admit defeat but then I had a bright idea (spoiler in case anyone doesn't want to hear about the final fight): 

 

I re-specced Fane from the Pyro/Geo build I mentioned earlier in the thread to a Necro/Geo build and pumped up his constitution which made all the difference (the rest of my team remain unaltered from my previous description of them, actually that's a lie I gave them all bless which until this point I'd deemed surplus to requirements in favour of class-specific skills but it's actually incredibly useful for dealing with the shitload of cursed fire the fight throws at you):

 

In the fight itself I opened up with the deathfog as per which left only Dallis & Braccus remaining meaning I could focus all my attention on the former to trigger the 2nd phase within the first couple rounds of combat (may even have been the first round), after that you can ignore her because she has hardly any health left so she falls pretty easily to the Kraken (or the sworn enemies if you're unfortunate enough for them to be spat out by the Kraken on his first turn which happened in one of the winning fights, it actually helped my tactics as you'll see in a sec). 

 

That's the easy bit dealt with. 

Then by focusing on Braccus with an emphasis on the combination of Ifan's ballistic shot (from as far back as you can justify of course), jump shot & marksman's fang (piercing ftw) and a time-warped Red Prince with all of his muscle and knockdown (I also keep a steady supply of knockdown arrows on Ifan in case the Prince can't pull it off but thankfully it wasn't necessary either time) I was able to get his physical defence down, deal heavy damage and have Fane cast shackles of pain on him before he was able to completely hide on the other side of the map while his minions swamp me as he's wont to do.  Once I'd done that it's basically game over - he can go hide where he likes - because all I have to do is let one of my party walk into certain death (hence the minions coming into play early being useful) so I can use Fane's last rites on them, doing so gives Fane just under 5k of piercing damage which is passed directly onto Braccus via the shackles so as long as you've managed to whittle him down to that much vitality it's a very satisfying insta-kill. The fights only lasted a few minutes each time using this tactic plus thinking about it now I realise I had the better option of having Lohse cast steam lance and making Fane run around in the healing light which I'm actually kinda annoyed I never did because that gives me even more margin for error on how low Braccus' health is when it comes to Fane's turn plus I don't need to rely on the admittedly fairly certain likelihood that I can have a character die within the shackle's 3 turn limit.  Might give it a shot now just to see how it goes.

 

Edit: Ok so I couldn't quite get the steam lance thing to work because I genuinely needed to bring the Prince back to life for his physical damage and unfortunately that meant killing Fane and severing the shackles despite his idol of rebirth allowing him to fight on.  Also in trying it I've realised that for it to work I obviously need Fane to be on higher health than the damage I can do with last rites so it's actually giving me less margin for error than using a skill which deals a guaranteed just-under 5k and returns a dead party member to full health   Cba to keep trying until the right scenario comes up but needless to say the general approach described above + Lohse using her healing on Braccus made it a very short fight - resurrecting the Prince allowed me to place him immediately next to Braccus and sealed his fate, I think I was on either the 3rd or 4th turn of the fight when it came to a close and that's including the bit before you get transported to the void and despite the Kraken spitting up the minions on his first turn again.  It works on classic mode anyway, presumably the minions deal even more damage and make it harder to get at Braccus on tactician but I don't see why this tactic wouldn't be at least nearly as efficient.

Edited by Carl the Llama
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  • 2 weeks later...
31 minutes ago, Finnegan said:

 

Played about half hour and gave up. Thought it was poor to be honest. 

Ahh OK. I quite like the original, though possibly a tad wordy for my taste. I see Pillars of Eternity The White March is also on sale so I might give that a look, though I vaguely remember getting creamed by a dragon in the original and suffering a case of fist-through-monitor syndrome

Edited by Uranyl Yellow
crappy keyboard
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