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Ashley

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I've just used my Master Ball. On the poison dude in the pit. I couldn't for the life of me catch it with Ultra balls. Its constant healing up and black sludge meant I couldn't keep its health down low enough. Couldn't be bothered to keep trying. 

 

Also my team is seriously lacking a poison type so I figured he would be ideal. 

 

Trick room I remember seeing and, if memory serves me right, I had Dowster in my team at the time who could learn it. Im sure im not making that up.

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59 minutes ago, kingcarr21 said:

I've just used my Master Ball. On the poison dude in the pit. I couldn't for the life of me catch it with Ultra balls. Its constant healing up and black sludge meant I couldn't keep its health down low enough. Couldn't be bothered to keep trying. 

 

Also my team is seriously lacking a poison type so I figured he would be ideal. 

 

Trick room I remember seeing and, if memory serves me right, I had Dowster in my team at the time who could learn it. Im sure im not making that up.

I think you've helped narrow my team down for me then:

 

Condoom.  Water/Poison.  Utility/Toxic Stall.

Marleyzard.  Fire/Grass.  Trick Sweep/Wall.

Tricillion. Rock/Steel. Trick Sweep/Wall.

Dowster.  Ghost/Psychic. Trick Setup/Choice Sweep

Vaultevoir. Dark/Steel. Trick Sweep/Wall.  /  Deathorus.  Dark/Flying.  Utility/Choice Sweep.

Kuuroba.  Grass/Fighting. Utility/Choice Sweep.  /  Chanolour.  Grass/Steel.  Utility/Choice Sweep.

 

The first 4 are all now fairly certain picks which I already have/can expect to get with little hassle.  Unless I can get my hands on a Cloucat to evolve into Deathorus at any point before Clovour reaches level 60 it will have to be a Kuuroba for type balance.  If I get the Deathorus after that point I'll still throw it in for Vaultevoir because it's still better type coverage and I think it offers a better tactical balance to the team anyway.

 

I've been using this website to work the type balances out btw, it's really useful if you're not already using it.

Edited by Carl the Llama
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Can't really see Dowster as anything other than a weak stall, you really have to look into the movesets and as this has recently been updated you have to wait a little bit for the wiki pages to catch up on some things.

 

If anyone does manage to get Tunnaking let me know how it goes, only heard very good things.

 

From what I remember the only legendary worth Master Balling was the roaming one. It's really worth picking up a roofie Mon just to spore up and just specialise in bleeding and stalling mons out, get it to red with a status and one of those balls should do the trick. Also I don't know how many Master Balls there are, I picked mine up off the Ruse Cruise part 2.

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32 minutes ago, Jaspa said:

Can't really see Dowster as anything other than a weak stall, you really have to look into the movesets and as this has recently been updated you have to wait a little bit for the wiki pages to catch up on some things.

 

If anyone does manage to get Tunnaking let me know how it goes, only heard very good things.

 

From what I remember the only legendary worth Master Balling was the roaming one. It's really worth picking up a roofie Mon just to spore up and just specialise in bleeding and stalling mons out, get it to red with a status and one of those balls should do the trick. Also I don't know how many Master Balls there are, I picked mine up off the Ruse Cruise part 2.

Choice shadow ball/zen headbutt has legs surely?  It's STAB for both on top of its strong physical and special attack stats.  It's a bad match up against dark because of the 4x weakness, not to mention all dark types except the Embortion line resist both moves (neutral damage from shadow ball), otherwise the only type pairings that can resist both moves are Normal/Steel or Normal/Psychic which only accounts for 2 pokemon in the game.  The rest of the team should easily be able to cover those weak areas.

 

Moveset would be something like:

Zen Headbutt

Shadow Ball

Trick Room

Mean Look/Hypnosis/Haze/Confuse Ray/Recover whichever utility move you like best. 

 

Honestly I think going for a speed/attack/special attack boosting nature with maxed EVs in both attacks with a choice scarf would make it a pretty tricky customer...  You could even go crazy and max EV speed then spread the rest over the attacks to get the most out of the scarf boost.  The only issue being you wouldn't be able to set up trick room if you get switched in on when you're attacking.

Edited by Carl the Llama
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51 minutes ago, Carl the Llama said:

Choice shadow ball/zen headbutt has legs surely?  It's STAB for both on top of its strong physical and special attack stats.  It's a bad match up against dark because of the 4x weakness, not to mention all dark types except the Embortion line resist both moves (neutral damage from shadow ball), otherwise the only type pairings that can resist both moves are Normal/Steel or Normal/Psychic which only accounts for 2 pokemon in the game.  The rest of the team should easily be able to cover those weak areas.

To be honest I hadn't really looked into Dowster as much. Gave it a brief go on my first playthrough in '17 and thought the stats were lower and dropped it pretty early. Basestats are actually very juicy and typing is really what stands out, I rate Semdemen very highly and he's at the same point.

 

I'm more casual tbh, my teams usually centre around one I pick up early and then chop change with things I like until it's plain sailing. My team definitively needs further refinement but will probably get E4 and Woods done first. Will be a shame I'll probably have to drop Frutagon as the team would have to centre around its hidden abilities, which mean full Sunny weather.

 

You're picking out some behemoths by the way, Marleyzard can be used to devastating effect when using the move Toke, plus great typing and bulk.

Edited by Jaspa
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5 minutes ago, Jaspa said:

To be honest I hadn't really looked into Dowster as much. Gave it a brief go on my first playthrough in '17 and thought the stats were lower and dropped it pretty early. Basestats are actually very juicy and typing is really what stands out, I rate Semdemen very highly and he's at the same point.

 

I'm more casual tbh, my teams usually centre around one I pick up early and then chop change with things I like until it's plain sailing. My team definitively needs further refinement but will probably get E4 and Woods done first. Will be a shame I'll probably have to drop Frutagon as the team would have to centre around its hidden abilities, which mean full Sunny weather.

 

You're picking out some behemoths by the way, Marleyzard can be used to devastating effect when using the move Toke, plus great typing and bulk.

Ah no I can't play a pokemon game without planning for the final team each step of the way any more.  It's a behaviour ingrained into me from years of late-game grinding as a kid after all the times I showed up to the elite 4 with a wholly unsuitable team because I thought they were neat or I let my psychic-type obsession get the best of me (good luck beating Silver with Espeon, Starmie, Kadabra, Xatu, Girafarig and Jynx lol ).

 

Now I plan ahead and try to work grinding into natural play as much as possible.  I appreciate it's less of an issue in the age of emulators and in-built exp. shares but honestly the team planning and theorising is as much part of the fun for me as the game itself these days.

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31 minutes ago, Carl the Llama said:

Ah no I can't play a pokemon game without planning for the final team each step of the way any more.  It's a behaviour ingrained into me from years of late-game grinding as a kid after all the times I showed up to the elite 4 with a wholly unsuitable team because I thought they were neat or I let my psychic-type obsession get the best of me (good luck beating Silver with Espeon, Starmie, Kadabra, Xatu, Girafarig and Jynx lol ).

 

Now I plan ahead and try to work grinding into natural play as much as possible.  I appreciate it's less of an issue in the age of emulators and in-built exp. shares but honestly the team planning and theorising is as much part of the fun for me as the game itself these days.

See, you've just always been weird lol

 

My first and basically only Pokémon games were Blue & Gold, mainly the latter. So EV's IV's were an unknown to me for a long time, would always find my way through games easily enough though but didn't go too crazy competitively, just the one friend in Yr.4 who had Silver and we'd do the duplication glitch to trade unlimited Ho-oh's and Lugia's - unfortunately that same lad had his chin scraped off in a schoolyard Walls of Jericho accident.

 

I appreciate reading through so I can improve my Pokémon Training skills though. If this game gets online play I'd want to be competitive and I have the time now to improve IVs and train more Mons given emulators usually have speed boost.

 

Seeing as you're quite clearly looking into this game in depth are there any Clovermons which could improve my team or even just better accommodate this Frutagon I quite like?

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23 minutes ago, Jaspa said:

See, you've just always been weird lol

 

My first and basically only Pokémon games were Blue & Gold, mainly the latter. So EV's IV's were an unknown to me for a long time, would always find my way through games easily enough though but didn't go too crazy competitively, just the one friend in Yr.4 who had Silver and we'd do the duplication glitch to trade unlimited Ho-oh's and Lugia's - unfortunately that same lad had his chin scraped off in a schoolyard Walls of Jericho accident.

 

I appreciate reading through so I can improve my Pokémon Training skills though. If this game gets online play I'd want to be competitive and I have the time now to improve IVs and train more Mons given emulators usually have speed boost.

 

Seeing as you're quite clearly looking into this game in depth are there any Clovermons which could improve my team or even just better accommodate this Frutagon I quite like?

You still using this team?

 

Spookzilla - Ghost - Adament/Cursed Body

Semdemen - Ground/Water - Timid/Immunity

Frutagon - Grass/Dragon - Jolly/Rough Skin

Smoxilion - Poison/Flying - Bold/White Smoke

Fireshitre - Fire/Poison - Timid/Levitate

Tripsius - Electric/Psychic - Calm/Skill Link

 

Spookzilla, Semdemen, Frutagon, Fireshitre and Tripsius are all absolute units.  Smoxilon's the only one that looks a bit iffy to me so he's the first obvious one to go.  That leaves the bigger weaknesses amongst your remaining mon as ground, ghost, dragon and dark attacks.  I'd swap in a Deathorus for that sweet ground immunity and dark resistance.  That leaves you with a considerable number of types where you have more weaknesses than resistances so if you aren't as besotted with the psychic type as I am I'd swap your Tripsius for a Galavire.  It's a steel/electric type with big special sweep potential but most importantly the ability levitate which is utterly game-changing, eliminating its only 4x weakness and leaving it with just 2 weaknesses (fire, fighting) and only 3 types that deal normal damage (ghost, water, dark).  I think he more than makes up for the loss of a spectacular mon in Tripsius.  


Bearing in mind this is a purely defensive analysis which only looks at your spread of type weaknesses and resistances, it doesn't take into account any abilities, stats or movesets so don't take it as gospel.  But it is also worth noting that this particular combination of mon the first time I've seen an 'outstanding' rating on that type analysis website and that's without even considering the game-breaking levitate on Galavire.  So there's that.

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Looking at Frutagon specifically, the first obvious assumption is he's your first answer to any water, grass or electric moved, but I'd be careful with water types because a lot of them will know an ice type move and those will destroy it.  It's a good candidate for choice outrage/wood hammer:

 

Outrage

Wood Hammer

Toxic Spikes

Earthquake

 

This way you have 2 powerful STAB moves to exploit and if you lead with Frutagon but the opponent's a bad match-up for it you can still get off a very useful toxic spikes before switching to a more suitable mon, assuming you can tank a turn of damage, if you can tank 2 turns to use it twice and give opponents toxic poisoning that's even better.  Earthquake for coverage in case you have to switch in to an ice type or something.

 

If you'd rather have a choice of moves then a set up sweeper moveset could be:

 

Cotton Guard

Dragon Dance

Outrage

Wood Hammer

 

This one basically plays itself but relies more on Frutagon's tankiness which isn't its strongest feature but with an assault vest and judicious use of cotton guard this set could work well.

Edited by Carl the Llama
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2 hours ago, Carl the Llama said:

You still using this team?

 

Spookzilla - Ghost - Adament/Cursed Body

Semdemen - Ground/Water - Timid/Immunity

Frutagon - Grass/Dragon - Jolly/Rough Skin

Smoxilion - Poison/Flying - Bold/White Smoke

Fireshitre - Fire/Poison - Timid/Levitate

Tripsius - Electric/Psychic - Calm/Skill Link

 

Spookzilla, Semdemen, Frutagon, Fireshitre and Tripsius are all absolute units.  Smoxilon's the only one that looks a bit iffy to me so he's the first obvious one to go.  That leaves the bigger weaknesses amongst your remaining mon as ground, ghost, dragon and dark attacks.  I'd swap in a Deathorus for that sweet ground immunity and dark resistance.  That leaves you with a considerable number of types where you have more weaknesses than resistances so if you aren't as besotted with the psychic type as I am I'd swap your Tripsius for a Galavire.  It's a steel/electric type with big special sweep potential but most importantly the ability levitate which is utterly game-changing, eliminating its only 4x weakness and leaving it with just 2 weaknesses (fire, fighting) and only 3 types that deal normal damage (ghost, water, dark).  I think he more than makes up for the loss of a spectacular mon in Tripsius.  


Bearing in mind this is a purely defensive analysis which only looks at your spread of type weaknesses and resistances, it doesn't take into account any abilities, stats or movesets so don't take it as gospel.  But it is also worth noting that this particular combination of mon the first time I've seen an 'outstanding' rating on that type analysis website and that's without even considering the game-breaking levitate on Galavire.  So there's that.

Smox is just in there to roofie problems and buy time, it runs Sticky Web, Spore, Toxic and Fly and the movepool is immense. Two or three Pokémon are designed just to be absolute hazards and Smox is one of them, the others being Mother**** & Hofucno.

 

I also had a Deathorus on my first run and found it very useful, and again picked it up this run but boxed it before the 5th Gym in favour of Smox because Ol Batcat is just too played out for me so would rather try different things, same goes for Batterex.

 

My plan is to build up more than just 6 mains, I'll alternate for each situation and put together some little teams from what I like, Galavire would be very useful.

 

My standby's who can currently alternate are Farfigtron, Lankong, Triggedon and Deathorus. I could add any of Quiboom, Skeletroll, Ogrelord, Chantruth, Hornigiri, Cacademon, Fefeion, Nuttjobber, Iplora, Preasu, Hodtog, Gnarrk, Upchicken, Missletoe, Sabreck, Montammoth, Viristal, Shiriman, Tarditank, Jerkle or even Gangnome into the mix :ph34r: given time to breed a decent one and train it up.

 

Frutagon currently has Draco Hammer, Leaf Blade, Rock Slide & Dragon Claw - I really should add Dragon Dance in there somewhere and opted for Rock Slide over Earthquake for now, Ice deterrent will probably sway me if I do keep getting caught out, Wood Hammer is definitely getting added when available. Could just put Toxic Spikes on Smoxilon again, it would mean the only actual attack it could use would be Fly.

 

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1 hour ago, Jaspa said:

Smox is just in there to roofie problems and buy time, it runs Sticky Web, Spore, Toxic and Fly and the movepool is immense. Two or three Pokémon are designed just to be absolute hazards and Smox is one of them, the others being Mother**** & Hofucno.

 

I also had a Deathorus on my first run and found it very useful, and again picked it up this run but boxed it before the 5th Gym in favour of Smox because Ol Batcat is just too played out for me so would rather try different things, same goes for Batterex.

 

My plan is to build up more than just 6 mains, I'll alternate for each situation and put together some little teams from what I like, Galavire would be very useful.

 

My standby's who can currently alternate are Farfigtron, Lankong, Triggedon and Deathorus. I could add any of Quiboom, Skeletroll, Ogrelord, Chantruth, Hornigiri, Cacademon, Fefeion, Nuttjobber, Iplora, Preasu, Hodtog, Gnarrk, Upchicken, Missletoe, Sabreck, Montammoth, Viristal, Shiriman, Tarditank, Jerkle or even Gangnome into the mix :ph34r: given time to breed a decent one and train it up.

 

Frutagon currently has Draco Hammer, Leaf Blade, Rock Slide & Dragon Claw - I really should add Dragon Dance in there somewhere and opted for Rock Slide over Earthquake for now, Ice deterrent will probably sway me if I do keep getting caught out, Wood Hammer is definitely getting added when available. Could just put Toxic Spikes on Smoxilon again, it would mean the only actual attack it could use would be Fly.

 

Seems like you don't really need any help tbh.

 

Got to say I'm not a fan of draco meteor though.  For me the low pp, accuracy and special attack reducton are too many trade offs for the damage.  A move set of just damage dealing moves always feels wrong too. 

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8 hours ago, Carl the Llama said:

Seems like you don't really need any help tbh.

 

Got to say I'm not a fan of draco meteor though.  For me the low pp, accuracy and special attack reducton are too many trade offs for the damage.  A move set of just damage dealing moves always feels wrong too. 

 

More I don't instinctively look into the statistical side of it, you seem to be more thorough and analytical so I appreciate your perspective.

 

Just picked up another Dark/Flying in Animango, Diobat. It has a glaring Fairy weakness but very useful stats and typing - could be my Batcat alternative.

 

Some good fairies in this game, Nuttjobber's evolution looks fun and I like the look of Oreon & Baitmaster too.

 

edit: also seeing as you were talking about EV training, this might help you - https://pastebin.com/AvVY0CfF

Edited by Jaspa
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5 hours ago, Jaspa said:

 

More I don't instinctively look into the statistical side of it, you seem to be more thorough and analytical so I appreciate your perspective.

 

Just picked up another Dark/Flying in Animango, Diobat. It has a glaring Fairy weakness but very useful stats and typing - could be my Batcat alternative.

 

Some good fairies in this game, Nuttjobber's evolution looks fun and I like the look of Oreon & Baitmaster too.

 

edit: also seeing as you were talking about EV training, this might help you - https://pastebin.com/AvVY0CfF

Why?  Same weaknesses/resistances as a Deathorus but as a 1st stage mon with lower stats in every category... that just wouldn't make sense.  Especially when the evolution is a fvcking Dio-based physical sweeper.  

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4 minutes ago, Carl the Llama said:

Why?  Same weaknesses/resistances as a Deathorus but as a 1st stage mon with lower stats in every category... that just wouldn't make sense.  Especially when the evolution is a fvcking Dio-based physical sweeper.  

Just looked interesting for a moment lol gone with an Oreon instead, Fairy/Dark. Gonna breed timid nature and the ability boosts crits so running Razer Claw will more or less guarantee them. Not sure which way to go on EVs though.

 

How you getting along anyway, made it to the UFO the other day? Ayylamo has a decent evo and Cheezeta's not far from there, a Fire/Fairy w/water absorb.

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1 hour ago, Jaspa said:

Just looked interesting for a moment lol gone with an Oreon instead, Fairy/Dark. Gonna breed timid nature and the ability boosts crits so running Razer Claw will more or less guarantee them. Not sure which way to go on EVs though.

 

How you getting along anyway, made it to the UFO the other day? Ayylamo has a decent evo and Cheezeta's not far from there, a Fire/Fairy w/water absorb.

I've actually not progressed much further, I only played a couple of hours yesterday... I spent more time looking at psychic types and playing with the type balancer than actually playing lol   I have continued a little bit though, I've been to the electric gym and lost my first battle being walled by the electric bull. Chompest who has been trained a little on EVs (but only a bit, more on that later) took out the rest of his team fairly easily but once the bull got to him I didn't really have any counter.  My only properly EV trained mon is my water starter so that didn't help much and my party had no ground types. 

I've gone back to the UFO and actually caught a Deemdow so now I'm EV training it and a Galavik on Deemdows and Ayylamos.  When I go back to the gym I can have Galavik's explosion as an insurance policy too so that's cool.  What doesn't help though is I wasted a good chunk of time with the two being trained at 2nd & 3rd in the party behind my starter before realising that neither mon's stats were increasing as much as they should when they levelled - turns out the exp share doesn't give EVs in this game (taking it back to the Chompest this means it only has about 1/3rd of the EVs I thought it had because when I trained it on Birdhouses I was rotating between it, my already trained starter, and a 3rd mon thinking they were all getting EVs from the share...).  I got bored at that point and started doing other things but I'll be putting more time in later, hopefully get the training done, beat the gym and go see what the boat's all about.

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59 minutes ago, Carl the Llama said:

I've actually not progressed much further, I only played a couple of hours yesterday... I spent more time looking at psychic types and playing with the type balancer than actually playing lol   I have continued a little bit though, I've been to the electric gym and lost my first battle being walled by the electric bull. Chompest who has been trained a little on EVs (but only a bit, more on that later) took out the rest of his team fairly easily but once the bull got to him I didn't really have any counter.  My only properly EV trained mon is my water starter so that didn't help much and my party had no ground types. 

I've gone back to the UFO and actually caught a Deemdow so now I'm EV training it and a Galavik on Deemdows and Ayylamos.  When I go back to the gym I can have Galavik's explosion as an insurance policy too so that's cool.  What doesn't help though is I wasted a good chunk of time with the two being trained at 2nd & 3rd in the party behind my starter before realising that neither mon's stats were increasing as much as they should when they levelled - turns out the exp share doesn't give EVs in this game (taking it back to the Chompest this means it only has about 1/3rd of the EVs I thought it had because when I trained it on Birdhouses I was rotating between it, my already trained starter, and a 3rd mon thinking they were all getting EVs from the share...).  I got bored at that point and started doing other things but I'll be putting more time in later, hopefully get the training done, beat the gym and go see what the boat's all about.

 

Can do the boat to train up quite abit, it puts you right back in the same town not long after and you get to pick up another starter & cut in the process.

 

Think you'll quickly get a monstrous team together and be blasting through mofos when they've settled. Find it best to keep a little element of surprise personally, you could take all of the challenge out of this game if you learn what everything is before you've even battled it.

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Ive never gone down the route of learning EV training. I don't think I have the time or patience to bother learning. Ive just got to a shop that sells all stuff for EV training. Destiny knot was in there also. So its all there. From my limited understanding.

 

Ive done the first gym on the islands. The bird trainer. Took a couple of tries but got it done.

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1 hour ago, kingcarr21 said:

Ive never gone down the route of learning EV training. I don't think I have the time or patience to bother learning. Ive just got to a shop that sells all stuff for EV training. Destiny knot was in there also. So its all there. From my limited understanding.

 

Ive done the first gym on the islands. The bird trainer. Took a couple of tries but got it done.

It's superficial really, unless you plan on going competitive there's not much point. Although I don't know how high the bar is on the Ebin Isles and I've seen screenshots of endgame teams all lvl.100.

 

How many of the legendaries have you bothered with? There's a roaming 3 you can release from Blacksmith Manor after you've done E4, plus the one in the woods, another roamer on a little bicycle, another legendary in the UFO, two more under the sea islands in the Kanto map and another under the casino. I know there's more on the islands but I haven't ever caught or used them.

 

Given EV training a little go with this biscuit Pokémon and a Macho Belt. Bred a high IV with good nature and have been grinding Deemdows & Ayylamos back in the UFO, the stat gains are considerable and I can see this being something I take on going forward with my best Mons. Oreon actually won the first battle at lvl.1 against a lvl.18 Deemdow lol

 

Has the quality of the game stayed the same or has it got more amateur over on the islands?

Edited by Jaspa
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Anybody ever downloaded an NDS emulator for iPhone? I fancy playing Heart Gold

 

 

 

 

 

 

Edit:

 

Spent about £15 on downloading NDS4iOS on some website, subscription is a years worth but you can download basically any rom for it. Only problem is your phone gets about as hot as the sun

Edited by Stadt
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8 hours ago, Jaspa said:

 

Can do the boat to train up quite abit, it puts you right back in the same town not long after and you get to pick up another starter & cut in the process.

 

Think you'll quickly get a monstrous team together and be blasting through mofos when they've settled. Find it best to keep a little element of surprise personally, you could take all of the challenge out of this game if you learn what everything is before you've even battled it.

The electric gym was no problem the 2nd time around, a well placed acid spray made the bull very fragile.  I hope there was nothing unique on that cruise ship because I was still exploring when I triggered the cutscene and once that happens the ship's gone for good.  Oh well. But you get to choose a Cloucat on the island and it's a static mon so you can make sure you get a good nature so I'm happy.

 

I've played on a bit from there including that fvcking sneaking past the skeleons bit in the haunted tower.  The battle at the end of that really caught me off guard btw, all my mon were the same level as it yet it's moves tore through them all so easily, the flamethrower in particular wasn't a very cash money move for it to have.  We won the battle but he took out 5 mon and nearly killed the last one. We've just reached Animango and the team's starting to come together, everyone's in the high 30's now:  I evolved the Deemdow, Cloucat and Galavik. Then I found that leaf stone in the dark cave so Clovour's now a Chanelour and getting serious mileage out of Petal Storm. Chompest's now a Vaultevour too after being given that metal coat in Animango.  What I hadn't realised is its ability changes to Strong Jaw when it evolves, I'm looking forward to seeing some tasty STAB crunches. Current team:

 

Vaultevour.  Dark/Steel.  Strong Jaw.

Condoom.  Water/Poison. Torrent.

Dowster. Ghost/Psychic.  Cursed Body.

Galavire.  Steel/Electric.  Levitate.

Deathorus.  Dark/Flying. Tough Claws.

Chanolour.  Grass/Steel.  Natural Cure.

 

I'm going to struggle to put Tricillion or Marleyzard in there, the 2 I was planning to give up (Galavire & Vaultevour) are seriously growing on me. Found the trick room tutor btw, he's in a house in Parax town and it costs £9,000. 

 

Right I'm off to the gym in Animango, I can't imagine that lot will have too much trouble with a bunch of birds.

Edited by Carl the Llama
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Ok I'm doing that gym now and I realise I'm an idiot for reading "Snoop the sky high pokemon trainer" on the board outside and assuming it's a flying gym. Of course it's grass.  And of course he's going to have a Marleyzard.  Cool gym.

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11 hours ago, Carl the Llama said:

Ok I'm doing that gym now and I realise I'm an idiot for reading "Snoop the sky high pokemon trainer" on the board outside and assuming it's a flying gym. Of course it's grass.  And of course he's going to have a Marleyzard.  Cool gym.

lol yea that gym was mental. 

 

The game so far has continued on in its normal way. Still enjoying it. 2nd gym on the islands has got me beat at the moment. Will need to do some more grinding.

 

Do these pokemon go past lvl 100? It would seem weird to me that the level would stay as it is throughout the rest of the game. Or I wonder if we carry on but at lvl 1?

 

 

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13 hours ago, Carl the Llama said:

Ok I'm doing that gym now and I realise I'm an idiot for reading "Snoop the sky high pokemon trainer" on the board outside and assuming it's a flying gym. Of course it's grass.  And of course he's going to have a Marleyzard.  Cool gym.

lol Yeah the smoke machines and lighting effects, they really had some good ideas setting some of the gyms up in particular.

 

I did the same thing on the Ruise Cruise, went to the left and got chucked off before I went the other way, pretty sure we've not missed much out.

 

Congrats on the Hanginy ;) Unjoy(its final form) used to be a pretty cool Ghost to run but I think they nerfed it. Spilefree also gets alot of use from players, Ghost/Electric and very quick, decent movepool - speed is really important in this game. My only shiny so far is Krokling from Safari Zone, some cracking shinies in this game too, best one I've seen is Fireshitre but would have to breed for it.

 

2 hours ago, kingcarr21 said:

lol yea that gym was mental. 

 

The game so far has continued on in its normal way. Still enjoying it. 2nd gym on the islands has got me beat at the moment. Will need to do some more grinding.

 

Do these pokemon go past lvl 100? It would seem weird to me that the level would stay as it is throughout the rest of the game. Or I wonder if we carry on but at lvl 1?

Certain the cap is lvl.100, you'll have to change your team up and use Grindhaus to EV them . . .

 

Should be a huge amount of new Pokémon to work with over there though?

 

 

Im just at the door of E4, my team still has glaring weaknesses as I've gone with more of what I like than what's condusive. Frutagon has taken a couple of Ice deaths but Oreon has come into it's own niche and it's a cool little mon, Spookzilla is just monstrous, sky high Att stat + Spook Out & Bone Zone.

 

Team is currently; Smoxilon, Spookzilla, Oreon, Fireshitre, Semdemen & Tripsius. Subs; Deathorus, Frutagon, Triggedon, Farfigtron & a Lizakbar(brought in just to counter one of the rivals annoyances)

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Carrying on through the islands. My team are now all level 100. I caught the electric legendary on top of the lighthouse so he has replaced Ribbizap.

 

Ive lost my lucky egg? I lost it in a battle and its gone forever. Not that it matters now they are lvl 100.

 

Not sure how to progress the story. I went to the 3rd island and nothing much happened. Now im at the last island and just ploughing through, just hope something comes up otherwise ill have to back track.

 

 

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